About the game
Release Year: 2020
Studio: Baggy Cat Ltd.
Writer: Tim Follin (Baggy Cat Ltd. founder and lead developer, also credited as the writer and designer of the game).
Introduction:
At Dead of Night is a psychological horror adventure that blends live-action video with first-person exploration. Players step into the role of Maya, a young woman trapped in the eerie Sea View Hotel, stalked by the menacing Jimmy Hall. To escape, Maya must communicate with the ghosts of Jimmy’s victims, piecing together their stories through dialogue and item-based investigations. The game stands out for its atmospheric tension, innovative use of live-action performances, and a narrative that unfolds through direct interaction with the spirits—making writing and dialogue central to the experience.
Why the Writing Matters:
Dialogue is not just flavor in At Dead of Night—it is the core mechanic. Players must ask the right questions and connect clues to unlock each ghost’s story, gradually revealing the dark history of Jimmy Hall and the hotel. The narrative’s realism and emotional weight, grounded in believable trauma and human motivations, elevate the horror and immersion.
Find out more:
🔗 Baggy Cat official website
🔗 Game Steam page
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📖 Who Looks Inside
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📖 Click to reveal available dialogues and transcriptions
- Story Dialogues
- All Clues Dialogues
- All Sightings Dialogues
- All Hugo Punch’s Taunts