About the game
Release Year: 2017
Studio: Capcom
Writer: Richard Pearsey
Introduction:
Resident Evil 7: Biohazard revolutionized the series with a first-person perspective and return to pure survival horror roots, following everyman Ethan Winters as he searches for his missing wife Mia in rural Louisiana, only to become trapped in the cannibalistic Baker family’s mold-infested plantation. Tense, claustrophobic gameplay focuses on resource scarcity, environmental puzzles, and body horror enemies, with grotesque set-pieces like chainsaw duels and hallucinatory mold sequences building unrelenting dread.
Why the Writing Matters:
The script grounds cosmic bioterror in intimate family tragedy, using sparse, panicked voice recordings, notes, and overheard arguments to humanize the deranged Bakers while revealing Ethan’s unreliable memories. Dialogue prioritizes raw vulnerability: Ethan’s desperate pleas, Jack’s paternal rage, Marguerite’s warped affection, making monsters feel like broken people, not faceless zombies. This intimate, fragmented delivery via audio logs and environmental clues turns exposition into atmospheric horror, proving first-person writing can forge empathy amid repulsion.
Find out more:
🔗 Capcom official website
🔗 Game Steam page
From the same studio:
📄 Pragmata
📄 Resident Evil HD Remaster
📄 Resident Evil 2 Remake
📄 Resident Evil 3 Remake
📄 Resident Evil 4 Remake
📄 Resident Evil 5
📄 Resident Evil 6
📄 Resident Evil 8: Village
📄 Resident Evil 9: Requiem
Full transcript (not just the dialogues)
📚 Full transcript
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